Finally, LAN TEST!


After a month of slogging and depression, here's LAN TEST. As the name suggests, this build is restricted to hosting LAN servers. You can hop on and have your friends connect, and probably try playing the game. Because I added one too many things in this, I had totally forgotten to document those changes and additions but I'll try my best including everything.

Additions: -
- A new pixelated look of the game for the retro vibe. It also comes with some toon shaders but I'm gonna have to tinker around with those later.
- Multiplayer with working spawns.
 - Combat requires typing the "attack" command, which will have your character perform a radial attack, dealing damage to anyone in your vicinity as well as inducing knockback. You can also commit suicide by typing "kill" but yeah, it comes with a penalty.
 - New commands for basic combat, connecting and disconnecting, setting up your name or viewing and managing your stats. Just one too many.
 - A health system. All players start off with 3 health points.
 - Scoreboards but they only update when toggling them back on again.
 - A notification system which broadcasts a message to everyone's terminal that someone has joined or left the server. Needs more work.

Changes: -
 - The player rotates based on where they're headed.
 - The "move" command no longer requires a parameter for specifying units now that there is the new "stop" command.
 - The code for movement and dashing has been changed and is more efficient.
 - The "help" command shows commands for both offline and online use in the main menu.

Issues: -
- A message is supposed to be broadcast to hosts when they start a server but it causes some errors. It has been removed temporarily but requires fixing.
 - Some commands end up throwing errors and ends up causing some inconvenience. No fix for that so far...
 - Incorrect usage of commands will not show their correct usage. No fix for this one either T_T

The reason why this took longer was because I've never worked on multiplayer before. And as such, I'm focusing on each problem one at a time. I want to keep player limits to 10 per server but I really wanna see what is this game capable of. On the bright side though, most of the game is completed and I guess this means the Steam release might be happening soon. We will be adding dedicated models, textures and animations later.

Happy typing!

-The L3rNa3aN

Files

Masterkey - LAN TEST.zip 23 MB
Mar 13, 2022

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